Friday, November 7, 2008

Final Submission.

Group Statement:

THE AIM OF OUR SNAKES AND LADDERS DRIVEN MAP IS TO REACH THE TOP OF THE BUILDING VIA A SERIES OF ELEVATORS AND TELEPORTERS. SOME OF THESE ELEVATORS GO UP AND SOME OF THEM GO DOWN. THE BUILDING IS CURRENTLY GOING THROUGH A POWER FAILURE, SO A FLICK OF THE SWITCH WILL GIVE THE PLAYER LIGHT FOR ABOUT 5 SECONDS. THE POWER FAILURE ISN'T HELPED BY BURST WATER PIPES RUNNING THROUGH THE BUILDING. SWOOOSH!


RESPONSIBILITIES:


  • TOMMY WONG IS RESPONSIBLE FOR KISMET. HE WILL WRITE A KISMET SEQUENCE WHICH RUNS THE LIGHTING SYSTEM.

  • SAM LI IS RESPONSIBLE FOR PARTICLES. HE WILL CREATE PARTICLE SYSTEMS THAT WILL APPEAR THROUGHOUT THE MAP.

  • ERIC LEE IS RESPONSIBLE FOR MATINEE. HE WILL CREATE A PATH THROUGH THE STATIC MESH WITH PROGRAMMED ELEVATORS.
The links below are for the Demo, Map and Package.

Demo
Map
Package

Particle systems are generally used to enhance or make a scene/map look more realistic. For this map I used the particle system mainly as a reference point for players and also create a some what unique scene when they reach the huge opening near the top of the model. *(not sure about this, but I've tried to run the map a few times, and each time I got different and weird result with the particle system).


Week 12 - Draft Demo + Map.

Before I forget. The concept we will be using is "Snakes and Ladders".

In the beginning I really only wanted to use the waterfalls as a reference for the map. The map itself is a maze.

Again, in the beginning I only wanted to use the particle system as a guide for players.


Below is the link for my Draft Demo and Map.

http://files.filefront.com/DraftDemoMapzip/;12278821;/fileinfo.html

Week11 - Particle System: 30 Second Video + Images

Using the resulting room from the two room tutorial, I applied what I have learned from the particle tutorials to creating a spark spitting dragon statue.



Week10 - Two Room and Model.


Monday, September 22, 2008

Week9 - EXP2: Final Submission.



Pan on the Original SolidWorks model. First of all I used vray to render the animations, because I can't remember the settings for scanline.
Building + Bomb, whenever these two words apparent in the same sentence people will think of the World Trade towers in New York. That is all I have for this one.



Above: 49% remove, zoom.
I mention about the World Trade Towers above, this clip is most likely trying to mimic the affects of that day.



Above: 74% removed, rotate.
I tried to link this experiment back to experiment 1 by using the theme of how will an explosion affect the materials of a modern tower (concrete, steel and glass). Typically an explosion will happen on the ground, but in this experiment I was wondering what the effects of an explosion will be if it was detonated in the heart of a tall structure.

3255389_-_EXP2_Models.zip

Link to the 3 3DS Max and SolidWorks models (33 mb).

Week7 - Animation.



Quick test render I did at uni.

Week6 - Model X and Model Y

Above: 74% removed.

Above: 49% removed.

Week5 - Cactus Model.



Week4 - EXP2: Independent Study.


Given that the cactus model mainly consist of rectangular shapes, the best approach to modeling it in SolidWorks would be to start from the top then go down with each new blocks as levels and create a new plane to represent the levels. The main tools that I'll be using are the extrude cut and line tool.

Wednesday, August 27, 2008

Week4 - EXP2: Tutorials

Lesson 1 - Parts: The first time that I opened SolidWorks it really did scare me a little, the fact that most of the tool bars are missing, even after completing the first tutorial the interface is not as intuitive as other programs like Sketchup (even 3DsMax is simple compared to SolidWorks).

Loft: During this tutorial, the parametres of the Loft tool was incredibly difficult to understand, the step by step tutorial did not help much.

Revolve: This one was comparatively easier to complete than the first two. The main reason I think is Sketchup has something similar to this tool, but again it takes far too long from actually drawing the outline to the final model.

Sunday, August 17, 2008

Week4 - Finalised Work

FOUND Video Compilation.



References -
Scene 1 - Firecracker Explosion, http://www.youtube.com/watch?v=ihoi9_tGT6M, posted by astitt22 (accessed on 07/08/2008).

Scene 2 - Eruption of Mount St. Helens, 1980, http://www.youtube.com/watch?v=Wv-LxFeQwPI, posted by theoutofdoors (accessed 07/08/2008).

Scene 3 - Stargate Atlantis Nuclear Strike, http://www.youtube.com/watch?v=S8sXN5ymmWM, posted by Grassy1977 (accessed 07/08/2008)
(all intellectual properties of Stargate Altantis belongs to the studio that created the show).


CUSTOM Machinima.

Week3 - Marking Scans


Week3 - Documentaries

Modes.

After re-reading the different modes of documentary, I do not think the documentary that I am currently making will fall into just one mode. In order for me to achieve the effort that I want in the documentary, I will need to use some basic techniques from each mode. The reason that I am using different techniques from the different modes is because I am trying to experiment with the destructive power of different scale of explosions.


Hypothesis.

What I want to achieve with this document is to observe the destructive power of explosives/explosions on objects ranging from wood to steel.



Week2 - Drafts

Draft Found Videos.



Draft Custom Machinima.

Wednesday, August 13, 2008

Week1 - Compilation

Week1 - Machinima 2 - Mirror Clip 2

Week1 - Machinima 2

Crysis Physics - 3'000 Barrel Explosion.



For me at least, there is always a moment after seeing an explosion either in a news broadcast, movie or in a game, to avoid looking at the aftermath of an explosion, it could be the fear of seeing the resulting devastation left by the explosion, which is why I have chose a clip that contains a scene where the author turns away from the explosion (3:23 -3:35).

Reference - Crysis Physics - 3'000 Barrel Explosion (http://www.youtube.com/watch?v=YG5qDeWHNmk), posted by sampling666 (accessed on 07/08/2008).

Week1 - Machinima - Mirror Clip1




The above clip tries to emulate the scene of the exploding house from Crysis - Crysplosions (0:06-0:14) using Garry's Mod.

Week1 - Machinima.

Crysis - Crysplosions.



This clip has a variety of different explosions, which depicts the destructive power. Rather than chose something that is really complex and unique, this clip demonstrates the expected affects of an explosion to its surrounding and the aftermath.

Emulating the whole clip would be close to impossible using Garry's mod, I will only recreate a small portion of the clip.

Reference - Crysis - Crysplosion (http://www.youtube.com/watch?v=WLoe-_E4q8Q&feature=related), posted by psychodantis (accessed on 07/08/2008)