Friday, November 7, 2008

Final Submission.

Group Statement:

THE AIM OF OUR SNAKES AND LADDERS DRIVEN MAP IS TO REACH THE TOP OF THE BUILDING VIA A SERIES OF ELEVATORS AND TELEPORTERS. SOME OF THESE ELEVATORS GO UP AND SOME OF THEM GO DOWN. THE BUILDING IS CURRENTLY GOING THROUGH A POWER FAILURE, SO A FLICK OF THE SWITCH WILL GIVE THE PLAYER LIGHT FOR ABOUT 5 SECONDS. THE POWER FAILURE ISN'T HELPED BY BURST WATER PIPES RUNNING THROUGH THE BUILDING. SWOOOSH!


RESPONSIBILITIES:


  • TOMMY WONG IS RESPONSIBLE FOR KISMET. HE WILL WRITE A KISMET SEQUENCE WHICH RUNS THE LIGHTING SYSTEM.

  • SAM LI IS RESPONSIBLE FOR PARTICLES. HE WILL CREATE PARTICLE SYSTEMS THAT WILL APPEAR THROUGHOUT THE MAP.

  • ERIC LEE IS RESPONSIBLE FOR MATINEE. HE WILL CREATE A PATH THROUGH THE STATIC MESH WITH PROGRAMMED ELEVATORS.
The links below are for the Demo, Map and Package.

Demo
Map
Package

Particle systems are generally used to enhance or make a scene/map look more realistic. For this map I used the particle system mainly as a reference point for players and also create a some what unique scene when they reach the huge opening near the top of the model. *(not sure about this, but I've tried to run the map a few times, and each time I got different and weird result with the particle system).


Week 12 - Draft Demo + Map.

Before I forget. The concept we will be using is "Snakes and Ladders".

In the beginning I really only wanted to use the waterfalls as a reference for the map. The map itself is a maze.

Again, in the beginning I only wanted to use the particle system as a guide for players.


Below is the link for my Draft Demo and Map.

http://files.filefront.com/DraftDemoMapzip/;12278821;/fileinfo.html

Week11 - Particle System: 30 Second Video + Images

Using the resulting room from the two room tutorial, I applied what I have learned from the particle tutorials to creating a spark spitting dragon statue.



Week10 - Two Room and Model.